Posted on August 13th, 2007 by studiosfo
This unusual film depicts a hypothetical team of augmented traders which apparently are in charge of managing asset trading during world crises in real time.
They have really important jobs to do. When these high-performing traders are stressed, their headsets automatically prioritize the information they receive and minimize or maximize windows on their computer screens. [...]
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Filed under: Augmented, conferences, video
Posted on July 15th, 2007 by bobk
It looks as though the olde D&D or Magic gaming is about to be augmented. This Sony Computer Science Laboratories video shows a game called “The Eye of Judgement” in which players lay out an augmented card game on a table top. The game also appears to have a screen version.
“To praise the [...]
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Filed under: Augmented, Sony, gaming, video
Posted on July 15th, 2007 by bobk
Total Immersion started in France and is now active in the US, Japan, Korea, and Saudi Arabia. This demo is from early 2007. Revenues of $4M in 2006, forecasting $7M in 2007. They work with Alcatel and Lucent apparently. Hard to tell if the audience is wearing goggles or not. [...]
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Filed under: Augmented, demos, gaming, t-immersion, video
Posted on July 15th, 2007 by bobk
This very interesting 3 minute video focuses on augmented books and displays springing from other flat surfaces. It also and explains the use of “markers”. Looks like it comes from Australia. And, guess what, looks like some of the first colonizers of the augmented world will be furries.
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Filed under: Augmented, books, video
Posted on July 15th, 2007 by bobk
This video is by a French company that here demos AR for auto manufacturing. Video dates to 2005. If you can determine the name of the firm please let me know. Now, this video itself is created “virtually” meaning the audience was viewing the demo on a screen, not seeing the live cars as you [...]
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Filed under: Augmented, video
Posted on July 14th, 2007 by bobk
Multiverse, the DIY MMOG developer toolkit, shows off it’s scalability in this new (silent) video.
It shows how the world can handle 150 active avatars in one world simultaneously. For world developers this could help solve one of the main problems of virtual worlds, which is getting large groups together in the same world in [...]
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Filed under: gaming, multiverse, video, virtual worlds