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	<title>Augmented Expo - Augmented Reality information and blog &#187; virtual worlds</title>
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		<title>Microsoft Future Vision Series: 2019</title>
		<link>http://augmentedexpo.com/2009/06/07/microsoft-future-vision-series-2019/</link>
		<comments>http://augmentedexpo.com/2009/06/07/microsoft-future-vision-series-2019/#comments</comments>
		<pubDate>Sun, 07 Jun 2009 19:54:59 +0000</pubDate>
		<dc:creator>studiosfo</dc:creator>
				<category><![CDATA[Augmented]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[multiverse]]></category>
		<category><![CDATA[telepresence]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://augmentedexpo.com/?p=95</guid>
		<description><![CDATA[10 years from now&#8230;what do you think?

-Bob Ketner
]]></description>
			<content:encoded><![CDATA[<p><strong>10 years from now&#8230;what do you think?</strong><br />
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<strong>-Bob Ketner</strong></p>
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		</item>
		<item>
		<title>Articles and links for July 2, 2008</title>
		<link>http://augmentedexpo.com/2008/07/03/articles-and-links-for-july-2-2008/</link>
		<comments>http://augmentedexpo.com/2008/07/03/articles-and-links-for-july-2-2008/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 04:44:28 +0000</pubDate>
		<dc:creator>studiosfo</dc:creator>
				<category><![CDATA[Augmented]]></category>
		<category><![CDATA[virtual worlds]]></category>

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		<description><![CDATA[Here are 3 articles for today:
Gaia Online tees up its massively multiplayer online game
The missing &#8216;links&#8217;: Looking towards an augmented reality
Three steps to encourage corporate investment in virtual worlds
]]></description>
			<content:encoded><![CDATA[<p><strong>Here are 3 articles for today:</strong></p>
<p><a href="http://www.thestandard.com/news/2008/07/01/gaia-online-tees-its-massively-multiplayer-online-game" target="_blank">Gaia Online tees up its massively multiplayer online game</a></p>
<p><a href="http://edition.cnn.com/2008/TECH/07/02/digital.augmentedreality/" target="_blank">The missing &#8216;links&#8217;: Looking towards an augmented reality</a></p>
<p><a href="http://www.computingsa.co.za/article.aspx?id=789943" target="_blank">Three steps to encourage corporate investment in virtual worlds</a></p>
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		<item>
		<title>Russian artist &#8220;turns the reality around us into ASCII&#8221;</title>
		<link>http://augmentedexpo.com/2007/09/08/russian-artist-turns-the-reality-around-us-into-ascii/</link>
		<comments>http://augmentedexpo.com/2007/09/08/russian-artist-turns-the-reality-around-us-into-ascii/#comments</comments>
		<pubDate>Sat, 08 Sep 2007 23:57:48 +0000</pubDate>
		<dc:creator>studiosfo</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://augmentedexpo.com/2007/09/08/russian-artist-turns-the-reality-around-us-into-ascii/</guid>
		<description><![CDATA[WIRED&#8217;s blog asks us to &#8220;forget Second Life&#8221; and turn the real world virtual.  That&#8217;s just the idea!
They post this interesting goggle-based augmented reality device with 6 modes of  psychedellic visual effects (made even more so by the sound effects in this video).
The artists are named as Alexei Shulgin and Arstarkh Chernyshev  [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.wired.com/monkeybites/2007/09/forget-second-l.html" target="_blank">WIRED&#8217;s blog asks us to &#8220;forget Second Life&#8221; and turn the real world virtual.</a>  That&#8217;s just the idea!</p>
<p>They post this interesting goggle-based augmented reality device with 6 modes of  psychedellic visual effects (made even more so by the sound effects in this video).</p>
<p>The artists are named as Alexei Shulgin and Arstarkh Chernyshev  and the system is called  &#8220;SUPER-I&#8221; which is called &#8220;A real virtuality system&#8221;.  In the mode of earlier Virtual Reality systems it features a publicly viewable screen for the un-goggled.  Very cool and if it can &#8220;turn the reality around us into ASCII&#8221; then it could convert other artists&#8217; views or digital effects as well.</p>
<p>One can imagine cartridges that process different artist realities enhancing the product.  As always, send me any more information / links you may have about it!</p>
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		<title>&#8220;Sentient&#8221; virtual worlds with virtual you being created by DOD</title>
		<link>http://augmentedexpo.com/2007/07/18/sentient-virtual-worlds-with-virtual-you-being-created-by-dod/</link>
		<comments>http://augmentedexpo.com/2007/07/18/sentient-virtual-worlds-with-virtual-you-being-created-by-dod/#comments</comments>
		<pubDate>Wed, 18 Jul 2007 21:12:25 +0000</pubDate>
		<dc:creator>bobk</dc:creator>
				<category><![CDATA[Augmented]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[sentient]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://augmentedexpo.com/2007/07/18/sentient-virtual-worlds-with-virtual-you-being-created-by-dod/</guid>
		<description><![CDATA[The Deptartment of Defense is apparently creating a virtual world that will have you as a resident.  The Synthetic World Simulation will be an even more refined version of Synthetic Environment for Analysis and Simulations (SEAS)
Links: http://www.theregister.com/2007/06/23/sentient_worlds/
http://www.purdue.edu/acsl/abstract/march10_06.html 
The Register reports:
&#8220;Called the Sentient World Simulation (SWS), it will be a &#8220;synthetic mirror of the real world with [...]]]></description>
			<content:encoded><![CDATA[<p>The Deptartment of Defense is apparently creating a virtual world that will have you as a resident.  The Synthetic World Simulation will be an even more refined version of <a href="http://en.wikipedia.org/wiki/Sentient_World_Simulation" target="_blank">Synthetic Environment for Analysis and Simulations (SEAS)</a></p>
<p>Links: <a href="http://www.theregister.com/2007/06/23/sentient_worlds/" target="_blank">http://www.theregister.com/2007/06/23/sentient_worlds/</a></p>
<p><a href="http://www.purdue.edu/acsl/abstract/march10_06.html">http://www.purdue.edu/acsl/abstract/march10_06.html </a></p>
<p><a href="http://www.theregister.com/2007/06/23/sentient_worlds/" target="_blank">The Register</a> reports:</p>
<blockquote><p>&#8220;Called the Sentient World Simulation (SWS), it will be a &#8220;synthetic mirror of the real world with automated<strong> continuous calibration with respect to current real-world information</strong>&#8220;, according to a concept paper for the project.</p>
<p>&#8220;SWS provides an environment for testing Psychological Operations (PSYOP),&#8221; the paper reads, so that military leaders can &#8220;develop and test multiple courses of action to <strong>anticipate and shape behaviors</strong> of adversaries, neutrals, and partners&#8221;.&#8221;</p></blockquote>
<p>What&#8217;s different now is that YOU will be part of these models which are to be scaled 1:1 for human behavior prediction.  The virtual you will be called a &#8220;<a href="http://www.theregister.com/2007/06/23/sentient_worlds/page3.html" target="_blank">like someone</a>&#8220;, although your name will be changed.  Developed by a company called Simulex <a href="http://www.simulexinc.com" target="_blank">http://www.simulexinc.com</a> You can just imagine the possibilities and the temptation to run simulations to see if &#8220;you&#8221; get out alive or not.  Now, can anyone tell what data the sample map depicts in this story?</p>
<p><a href="http://www.theregister.com/2007/06/23/sentient_worlds/" target="_blank" title="indiazones.jpg"><img src="http://augmentedexpo.com/wp-content/uploads/2007/07/indiazones.jpg" alt="indiazones.jpg" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Multiverse shows off scalability</title>
		<link>http://augmentedexpo.com/2007/07/14/multiverse-shows-off-scalability/</link>
		<comments>http://augmentedexpo.com/2007/07/14/multiverse-shows-off-scalability/#comments</comments>
		<pubDate>Sat, 14 Jul 2007 20:12:06 +0000</pubDate>
		<dc:creator>bobk</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[multiverse]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://augmentedexpo.com/2007/07/14/multiverse-shows-off-scalability/</guid>
		<description><![CDATA[Multiverse, the DIY MMOG developer toolkit, shows off it&#8217;s scalability in this new (silent) video.
It shows how the world can handle 150 active avatars in one world simultaneously.  For world developers this could help solve one of the main problems of virtual worlds, which is getting large groups together in the same world in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.multiverse.net/index.jsp" target="_blank">Multiverse</a>, the <a href="http://en.wikipedia.org/wiki/Diy" target="_blank">DIY</a> <a href="http://en.wikipedia.org/wiki/MMOG" target="_blank">MMOG</a> developer toolkit, shows off it&#8217;s scalability in this new (silent) video.</p>
<p>It shows how the world can handle 150 active avatars in one world simultaneously.  For world developers this could help solve one of the main problems of virtual worlds, which is getting large groups together in the same world in the same place.  You can login to their beta social world now so pop in and check out this emerging platform.</p>
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